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Roguebook metacritic
Roguebook metacritic




roguebook metacritic

But that’s okay! Honestly, these games aren’t really built to have deep, engaging narratives. Like most deck-builders I’ve played, it’s fairly light on the story. Oh, and did I mention it was co-created by Richard Garfield of Magic: The Gathering fame? And since it’s been a while since a new one came out, I was more than a little excited to give Roguebook from Abrakam Entertainment. Ever since the release of Slay the Spire, it’s like I can’t get enough of these dang roguelike (or lite) deck-builders.

roguebook metacritic

If you’ve read any of my previous reviews, you’ll know that I have a special soft spot for deck-builders (see my reviews of Trials of Fire, Neoverse, and Neurodeck). All told, a very unsatisfying experience.Roguebook Review: A Sentient, Malevolent Book of Legends But I have a feeling that the game literally goes easy on you for your first play, and if that's true, I don't like it. Now, this COULD be because they keep adding new cards as you progress (you pick up these map pieces that add cards, I think I ultimately got about 80 of them), and IMHO the new cards never impressed - maybe my hands literally got worse. I read online of a few people saying they got super far on their first attempt. Then reality hit and I never got past the 2nd boss. Oh, one other thing that was weird: Literally my first or second time through, I got through to the 3rd (final? I'm not sure) boss, farther than I would ever get again, after perhaps 50 runs. Indeed, sometimes I'd even get cards that DID kind of play off one another, but I'd literally lose quicker than when I simply had a bunch of stand-alone high-damage cards. There is a certain joy I've felt with games like Slay The Spire, where I get a deck that really works together and it feels awesome. I don't think I ever played a single round where I felt my deck had any sort of strategy - you simply don't have enough control over your hand to accomplish that.

roguebook metacritic

Very few cards play off one another, and there is a heavy bias in favor of continually adding new cards to your hand (lest you miss some rather key abilities that are based upon the number of cards you have). But the cardplay itself (the essence of the game) is positively terrible. But the This game is physically beautiful, the map dynamic is novel, and after my first few runs, I really felt like this was a winner. This game is physically beautiful, the map dynamic is novel, and after my first few runs, I really felt like this was a winner.






Roguebook metacritic